Masood Mohammadzadeh Tehrani; Mohsen Marasy
Abstract
Many video games have historical content. In other words, gamers play various genres in specific historical eras. Assassin’s Creed franchises are a kind of those games. In this article, Assassin’s Creed (2007) had researched in detail. “Assassinate” is the most important ...
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Many video games have historical content. In other words, gamers play various genres in specific historical eras. Assassin’s Creed franchises are a kind of those games. In this article, Assassin’s Creed (2007) had researched in detail. “Assassinate” is the most important feature of this game that has been based on Ismailities Nizaris and the Assassin Legends in its narrative during the third Crusade. This article shows how developers have chosen historical narratives, especially Assassin Legends, and have converted them to the game’s narrative and mechanics and have made a new interpretation of Assassin Legends. In this article, the content of AC as a historical game has been discussed in interdisciplinary (Art and History). The historical method had used where we discuss Ismailities Nizaris and The Assassin Legends; and the descriptive-analytic method where we attend to the game’s content. In addition, this thesis approach is comparative. It has shown that AC has developed and inspired by The Assassin Legends in layers very intelligently. Some historical narratives have been converted to mechanics of the game as deadly falling by order of “Old Man of the Mountain” and Gnostic vision. Most Muslim characters are fictitious but most Christian characters have a real historical existence. This article may be useful for those who make historical games.